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Fractal city Final

An abstract sci-fi city. Based on a Julia fractal model generated in Xenodream and exported in .obj and applied a remesh modifier. The final composition was made in blender but a few details were retouched in Gimp. Render time via cycles: Gtx 550 X2 = 48min with 1500 samples, 1920X1920, non-progressive and 256x256 tile size. Blender artist thread: http://blenderartists.org/forum/showthread.php?283384-Fractal-City
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