Robo-orb

This is an exercise submission on the exercise Completing the Robo-Orb Retopology

This submission has passed!

Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

  • crew
    Jonathan Williamson (jonathanwilliamson)

    You've got two main issues right now, as illustrated in this paint-over: https://cl.ly/mGsC

    The first, in green, is where you need to rework the geometry to ensure a face loop follows the ridge all the way around. Notice how you've got a stretched area in the shading?

    The second issue is the circular area should get a grid fill, rather than the sort of Double U pattern you've got going right now.

    Try and re-work these two areas and then submit a new version.

    Good luck! You're on the right track.

  • Matt Dickun (az93)

    The dark stripes indicate those areas have the mesh too densly packed.. I have a feeling it may look odd when you add any texrures.

  • Mark Smith (me1958424)

    exercise accomplished...
    looks like all quads, nice edges...
    (subsurf or poly count way too high)
    good work.

  • Yves Perera (shinsaku)

    This is a good work and a pass (all quadded) although I recomend you lower your polycount and work on the uniformity of your topology.

  • Matthew Fricker (frikkr)

    Good effort , although it is hard to see any surface issues because of the bright multicoloured scheme you chose for the sketchfab viewer, and the wireframe is so dense that it is also hard to make out your topology - I would try to only use 1 or 2 levels of subsurf at most , wheras this looks like 3 or 4 levels. Personally, I would re-upload this excercise with my advice so you can get better feedback :)