Wheel Modeling Exercise

This is an exercise submission on the exercise Modeling a Wheel

This submission has passed!

Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

  • crew
    Jonathan Lampel (jlampel)

    The spikes definitely count as treads, you've got spokes and a rim, but like the others mentioned there's no tire. However, it's clear that you got the point of the exercise and are getting comfortable with modifiers! So it gets a pass.

  • Michael Wanyoike (brandiqa)

    Nice design but no tire. Reduce subdivision levels to lower poly density. If model appears soft at lower subsurf, add creases or edge loops to sharpen edges.

  • Mark Smith (me1958424)

    good work but...
    please see rule #1
    (to reduce the poly count reduce the level of the subdivisions on the subdiv modifier)

  • Ben Rogers (ezilyboredgames)

    Thats gonna make a mess of the M4. Nice design but no tyre

  • Matt Dickun (az93)

    What should I do to make it less dense, Yves?

  • Yves Perera (shinsaku)

    Your model is very dense.

  • bernard Delalande (somasimple)

    Good wheel but not any rubber ;-)