Vanilla ball drop

This is an exercise submission on the exercise Vanilla Ball Drops

This submission has passed!

Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

  • Yves Perera (shinsaku)

    The 3 balls bounce similarly for too long.

  • Matt Dickun (az93)

    I agree with Wayne, the fps is too high. Other then that good job,

  • crew
    Wayne Dixon (waylow)

    Nice work so far sowibra.
    Just so you know, all the examples are at 24fps (not 30fps like your submission). Changing the frame rate changes the spacing that is required. (it will generally be tighter)

    Phil has mentioned some great points.
    Remember th at Speed = distance over time. So if a ball is bouncing higher, it will take more frames to get there.
    So have another go at this one - you haven’t done a bad job it will just require another pass to tweak the timing so that gravity is consistent across all the balls.
    I have a feeling that you’re about to have a lightbulb moment with this one.
    It’s almost there - keep going.

  • Phil Osterbauer (phoenix4690)

    Hey sowibra. It may benefit you to try this one again. There are some timing issues that are taking away from the weight of some of these ball bounces. As soon as the first bounce is complete each ball should start timing differently based on their weight and energy each consumes from impact.
    For example after the first impact the soccer ball should reach the top of its bounce much sooner than the ping pong ball and like wise for the basketball. Take a look at some reference and even some past exercises and see how the timing changes from ball to ball. Great attempt, keep it up!

  • Mark Smith (me1958424)

    exercise accomplished...
    looks like bouncing according to type...
    good work.