Wheel

This is an exercise submission on the exercise Modeling a Wheel

This submission has passed!

Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

  • Pavel Rumyancev (rumyancevpavel)

    Thanks a lot to everybody for your feedback! It's very pleasant to hear you and to get better thanks to your advises! Fixed mentioned problems in tier.

  • Mark Smith (me1958424)

    exercise accomplished...
    all parts are here, clean array, nice design...
    (subsurf or poly count a bit too high)
    good work.

  • Milen Pivchev (milenchy)

    It looks good, but has major issues:

    -You did not merge the tire pattern array properly (or at all), so the last pattern is fuzed to the first one.

    - The actual tire should not have that many polygons; the rim is the part that should be the most detailed, and it only has like 10 polygons, so it looks extremely undetailed when looked from a close distance.

    Add a subsurf modifier to the rim to increase the number of polygons and decrease the number of polygons on the tire so the polycount doesn't get too big.

  • Yves Perera (shinsaku)

    Wow, your tire spikes are really dense.