This is an exercise submission on the exercise Create Materials and Shaders for a Scene

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Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

  • Kristi (kwyatt)

    Ah, thank you so much! I really appreciate the kind words and help with the node selection.  :)

  • crew
    Adrian Bellworthy (adrian2301)

    Very good work Kristi!

    Anisotropic is what you need for the metal lamp, as Matthew mentioned.

    The computer seems off to me, I'm not sure if its the color!

    Everything else looks great, the glass mug turned out really good.

    Well done!

  • Matthew Fricker (frikkr)

    Great work Kristi! The lighting here is very realistic and the colours are very convincing and work well together. 

    Try adding an Anisotropic shader to your lamp base and play around with the anisotropy and rotation settings - this can sometimes give a nice machined metal feel. Also , a brushed effect could be achieved procedurally by plugging a noise texture into the anisotropic shaders normal input through a bump map node and playing about with the settings - This is definitely not the best way to do it but it might give you a rough start : 

    Keep up the good work! 

    **EDIT** For some reason , the photos are not working , but hopefully you will manage to figure it out :)