Materials and Shaders for a Scene (Cycles Render)

This is an exercise submission on the exercise Create Materials and Shaders for a Scene

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Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

  • Michael (xapno)

    Thanks so much for the feedback and advice, jlampel  , adrian2301 , and frikkr ! I really appreciate it.

    jlampel Ah! Yeah, translucency is what I should've been using instead of just sliding the transmission setting on the principled BSDF. Great tip. Looking forward to more of your courses.


  • crew
    Jonathan Lampel (jlampel)

    Wow, congrats on your first Cycles render! I'd say this turned out really well. 

    I love that you thought about the light passing through the post-it note! My only note there is that it would be a perfect place to mix in some translucency but not a great place for transmission, which will attempt to turn it into more of a glass. While the effect might look similar is some really specific situations and sound similar, transmission will give the wrong color in this case and will also contribute much more noise. 

    The wood on the pencils does look great! So do the backlit keys. I love that you're trying new things as you go. Spot on :) 

    The bricks look great to me (though perhaps denoising did make them lose detail, and if that's the case try using the Denoise compositing node with the Denoising Data render passes plugged in so that the normal is preserved), but they do appear just a touch too shiny. I'm sure there's a type of paint that does that, and walls are more reflective then most people think, but for some reason it makes it look a touch too grungy. 

    I love the fingerprint details too! Excellent attention to detail. I'm glad to hear that you learned a lot, and big congrats on completing the course! 

  • crew
    Adrian Bellworthy (adrian2301)

    Excellent work xapno , the illuminated keys is spot on, its noticeable in the shadow but not so much in the sunlight, which is perfect. With the denoising issue in cycles you mentioned, you will need to really whack up the number of samples, but first try turning off denoising, and add a denoising node in compositing, this normally works better for me. Well done 👍

  • Matthew Fricker (frikkr)

    Wow, great work! The colours are very original , and that brick texture looks awesome. The glass shader on the cup really pops with the emission from the monitor too. Top job!