CGC_ Melvin_Sculpt

This is an exercise submission on the exercise Sculpting Melvin

  • Ninive Kha (ninivekha)

    It looks good, I would recommend working on its leg, in the reference it is flexed in your sculpt it looks like its cut off with that sharp point in there. Good work, keep at it.

  • David Soares (donsoarese)

    adrian2301 , yes, might also be because applying the initial subsurv with level 5 in viewport but only level 2 in render?

    Thx for reviewing.

  • crew
    Adrian Bellworthy (adrian2301)

    Very nice work, Just needs a final pass to smooth out the bumpiness. You see it more when switching to Matcap.