Character ball exercise

This is an exercise submission on the exercise Character Ball

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Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

  • crew
    Wayne Dixon (waylow)

    Good stuff Daphne.

    Here's a couple polishing notes for you to help push your skills further.

    -You can hold the first position for just a few more frames before it starts moving so the audience can see the ball before it starts moving.

    -think about arcing into the first antic pose at f06

    -also slow out of that position before speeding up at f07

    -the ball just clicks into place at f20.  Think about the top of the ball overshooting and coming back.  This will help it not just 'stop', if you know what I mean.

    -The bug jump onto the platform feels very slow.  You have a really quick movement into that antic and back and then it seems to slow down as soon as it gets into the air.  Also track the spacing on the bottom of the ball to make sure it isn't too evenly spaced.

    -overshoot at f48

    -you can stretch more at f52 if he is going to pop so far on f53.  (he needs more speed to reach that height)

    -the ball sticks from f64-66. Think about the poses (stretched landing, squash, stretched take off)

    -f126 this take off feels really slow because the spacing slows into this position.  (look at the spacing on f125).  Make sure it is speeding up for this take off.

    But well done.  I can see your skills improving :)