Character Ball Exercise

This is an exercise submission on the exercise Character Ball

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Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

  • crew
    Wayne Dixon (waylow)

    Hi Ryn, good work. And thank you for the kind words.

    Here's a couple notes that will help push your animation skills further.

    -on each of the jumps make sure that the ball is stretching in-line with the path of action.  You are often leaning too far forward and then jumping in a slightly different direction (I hope that makes sense)

    -Also try to show the stretched landing where possible.  

    -make sure the top of the ball doesn't slow down when it is accelerating during the take off. In places like f54-56 the top of the ball is a little too evenly spaced (on f55) and then the top of the ball really slows down before the take off at f241.

    -Also in the jumps on the playform, most of them have too much hangtime at the top of the arc.  You are doing the right thing with the spacing but they feel floaty because you have too many frames for that action.  Chop a few off and it will feel better.

    Hope that helps.