character_ball

This is an exercise submission on the exercise Character Ball

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Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

  • Joe Dell'Orfano (fullgo)

    I went through it and fixed the problems you pointed out. I tried hard to keep him grounded! I think I see what you mean about the top control I use it to anticipate some of the moves. I also used it when he does his happy wiggle around f324. I added a very slight up and down to the initial roll (f82-100). I'm not saure if this is a good idea during a roll on a flat surface but I hardly see it and I think it gives a very slight wobble to the roll. I don't know if I like it or not, but I guess I will figure it out as I do more of this stuff. 

    I think I fixed the spacing problems you were looking at. I don't fully understand the spcing but I seem to be able to change the spacing either by adding/subtracting frames or by adjusting the curves. The motion path is most helpful to me in seeing what I am doing as I try different things. I will need to keep fooling around to understand this better. 

    Finally, I see that every time I go back to the animation to tweak it, the frame count grows! Is that normal? This is a few seconds of a very simple animation. I cannot imagine what happens in a "real" animation! I can see it growing very quickly!!

    Here is the link to my revised animation: https://vimeo.com/410437342/e191ffac9e">https://vimeo.com/410437342/e191ffac9e

    Thanks again for all of the feedback and the help. I've learned a lot.

    -Joe D

  • Joe Dell'Orfano (fullgo)

    Thank you for the great feedback! I will look at this and work on the refinements.


  • crew
    Wayne Dixon (waylow)

    Congrats on your animation Joe!


    It clearly has the character.  Here's a couple polishing notes to push those skills even further.

    -Take a look at all the movements of the top control and see if you can spot any that go in a straight line.  Then think "can I make this arc instead, and will it look better?".  Most of the time the answer is yes and yes.

    eg - 30-37, dip the top controller downwards on the way to this pose (and the way back)

    -at f119 make sure you keep him contacting the ground if he is going to jump up.  I can see that you are going for surprise here but if there is such a big antic (the size of that squash) you will need more time to get into that position.  Otherwise it will pop.

    -f123, don't pop down to the ground so suddenly.  Remember the bouncing ball haha. But you can exaggerate the hang time at the top but slow out first before the pop down. (just do a little bit of playing around with what works best)

    -f219-220, check the spacing on the top of the ball.  If he is going to launch into the air don't slow down before the lift off.

    -also keep the stretch in line with the path of action. At the moment he stretches to the top right, but then goes straight up.  And then starts moving screen right the frame after.

    -Check the spacing on the bottom of the ball as it comes into land at f230.  Make sure it doesn't slow down before the ground.  And then in that same landing check the spacing on the top of the ball and look for when it speeds up into that squash.  (I'll let you watch it a couple times yourself and hopefully it will pop out to you)

    -After that landing there is quite a bit of screen right momentum but he ends up jumping straight up on f234.  If you made this a little hop screen right it would let that motion flow nicely to a stop rather than having a sharp corner in that landing (I hope that makes sense)

    -Watch all the arcs and the spacing pops in the little jumps across the platform.  If there is a large change of shape you need to be careful with the spacing.  Think "Do I need to show this shape changing into that position to lessen the strobing?"


    There's more little spots for improvement after that but really all these things are just variations of the same thing.  Once you see how to solve one area, you will know what to do in the others.  

    Great stuff Joe!  It might feel like I've written a novel for you, but it's all just to help push you to the next level.  Keep going, you're doing great.


  • Mark Smith (me1958424)

    somebody had clearly too much fun!!