Character Ball Animation

This is an exercise submission on the exercise Character Ball

This submission has passed!

Exercises are a great way to test what you've learned given certain restraints, while getting feedback from your peers. Plus, they're a lot of fun!

  • crew
    Wayne Dixon (waylow)

    Well done on finishing the exercise Zed.

    Here's a couple notes that will help push those skills further.

    -When you stretch to take off (or land) think about the spacing of the top of the ball. Is it speeding up, staying even or slowing down?
    Take a look at f15-18. Can you see that the spacing is even here before it takes off? This means it is slowing down before the lift off. But if you reduced the timing here, you can make that spacing accelerate and the jump will work much better.
    (Look at the same thing on all the jumps)
    -f30-37. He pauses as soon as he hits the ground. Reduce the timing and think about the spacing on the top of the ball as I suggested above.
    -Try to keep the ball stretched in-line with the path of action. (f42, what direction is he moving and where is he pointing?)
    -f123-124, if he is pushing off for a bounce here, you want to be doing that while he is touching the ground. Otherwise he is just pushing air.
    -f211, show him pushing off the ground by stretching in contact with it. Don't take off and then stretch.

    Hope that helps. Keep going.

  • Stanley Leland (wanderingmonk7)

    Great fun. The first bit seem a bit slow to me. Thumbs up.