Vanilla Ball Drops

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Different bounds for different rounds

OVERVIEW

This exercise is designed to be an application of the information learned in Chapter 3 of the Animation Bootcamp course.

The assignment is to animate 3 different kinds of balls. The point being that different balls bounce differently and it’s up to you to make each bounce believable.

INSTRUCTIONS

 

  1. Download the Vanilla Ball Drops: Source Files from the Downloads tab. Unzip and open the included .blend file with Blender.
  2. Animate 3 different types of balls, achieving believable bouncing for each according to its type.
  3. Render your animation as an openGL viewport render.
  4. Upload your video to YouTube or Vimeo.
  5. Finally, submit your exercise by clicking the Submit Exercise button in the top-right corner of this page and pasting your video’s URL.

Exercise Questions and Answers

Ask a question and get an answer!

Submit your Question
  • Replies: 1

    How can you adjust graph editor so keys seems close to each other? Mine seems distant.

    2 weeks ago

    • Replies: 0

      Ctrl + middle mouse press, then move the mouse in the direction you want to scale the view (up/down = vertical zoom in/out, left/right = horizontal zoom)

      You can also hit the “.” on the numpad to zoom to selected, so select all the keys you are working on and press “.”

      2 weeks ago

  • Replies: 0

    This is just a troubleshoot comment for the resource file. If you’ve run the script and see that the leftmost ball’s multiball UI doesn’t show up, make sure that it’s in pose mode! In my file, it’s not, and it’s confusing at first – but it’s also good because I’ll know what to look for next time.

    1 month ago

  • Replies: 1

    Hey guys, I’m having issues getting the Python script for the ball type changes to work. Im on blender 2.78b, and though I can manually change ball type inside of the rig objects (by visually turning on/off the seperate ball types), I can’t get the addon to install from the file found in the giant 77mb project source files download (from the main page).

    Im getting sort of frustrated with it, and I would forgo the process and just toggle it in the viewport, but the drivers seem to automatically revert any changes I make to the ball (and it goes back to the orange boring one) any time I keyframe a ball or move it or do anything really.

    Help would be much appreciated!
    Thank you

    1 month ago

    • Replies: 2

      The script can by installed, but doesn’t have to be. Installing it will save you from having to “run” it everytime you open the file.
      The script uses a python driver to turn on/off the visibility so you will need to make sure you have “auto run python scripts” enabled in your user preferences.
      (User prefs > File > Auto Run Python Scripts)
      This should stop them from snapping back whatever visibility you didn’t want.

      1 month ago

      • Hmm, I enabled it, but tabbing between edit and object mode (or object and pose) after setting both the layer and render visibility in the rig, still defaults it back to the stripe ball.

        1 month ago

      • Is it cool if I do the exercise and leave the types the same? Or just submit with hand made ball types?

        1 month ago

  • Replies: 1

    When trying to create the first keyframes, I get the error ‘no suitable context info for active keying set’. When I turn off the automatic keying -> Available, adding keyframes works. What am I missing? Thanks!

    5 months ago

    • Replies: 1

      ‘Available’ only works with existing channels.
      So you need to key what you need first, then change it to available. Or they added a new option ‘Whole Character (selected only)’.
      That one won’t add key frames on the locked channels.

      5 months ago

      • Ok, thank you for the reply!

        5 months ago

  • Replies: 1

    I just wanted to share this…

    Real life examples of bouncing balls.

    7 months ago

    • Replies: 0

      excellent – I’m going to get myself the same matching outfit.

      7 months ago