Vanilla Ball Bounce
- Software: Blender 2.78
Everybody starts with a bounce.
This exercise is designed to be an application of the information learned in Chapter 2 of the Animation Bootcamp course. The assignment is to animate a simple ball bounce - "simple" meaning there's no squash or stretch and the motion is restricted to the Z-axis (up and down). This application will nail down the animation principle of slow-in and slow out.
- Download the Vanilla Ball Bounce: Source Files from the Downloads tab. Unzip and open the included .blend file with Blender.
- Using only 3 keyframes and their f-curves, animate the ball bouncing up and down in a perpetual cycle.
- Render your animation as an openGL viewport render loop. "Loop" means that the animation ends exactly how it begins so it can play seamlessly forever.
- Loop your animation 5 times and export as a video file.
- Upload your video to YouTube or Vimeo.
- Finally, submit your exercise by clicking the Submit Exercise button in the top-right corner of this page and pasting your video's URL.
Rules of the Exercise
1Only 3 keyframes are used.
2Submission video contains 5 loops of the animation.
3Animation is believable as a bounce.