Texture a First Person Weapon
Rules of the Exercise
1Include at least base color, metalness, glossiness or roughness, and normal maps.
2Weapon must appear to be made of at least three different substances (rubber, metal, wood, etc...).
3Textures must be well thought through and artifact-free. Anything that looks hastily thrown together shall not pass.
Time to look dangerous...
...or friendly and safe. Really, whatever you want your weapon to look like is up to you! Take what you've learned from the Texturing Weapons in Blender and Substance Painter course and apply it to a gun of your choosing. It could be one of the three provided, or one that you've made on your own. You can use any program that you'd like for texturing as long as the result looks good.
Steps to complete:
- Download one of our gun models or create one of your own
- Import the model to Substance, Blender, or any 3D painting app to paint your textures
- Make sure your textures are within the rules of this exercise
- When finished, export the model to Sketchfab
- If using Substance, export your textures using the Sketchfab preset (not the Unity one, so that glossiness and metalness are not combined)
- Add your textures to your model's material in Sketchfab's 3D settings
- Publish your model and submit the link here to be graded