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Watch course trailer Get StartedStomp Kick (Splining & Polish)
Rules of the Exercise
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1Animation is the splined and polished (finished) version.
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2Stomp's ball kick reads well and is appealing.
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3Stomp's body mechanics adhere to the principles of animation.
Goooooooool!
OVERVIEW
This exercise is designed to be an application of the information learned in Chapter 3 of the Animation Workflow & Body Mechanics course. The big goal is to animate the Stomp character kicking a ball. You should have already completed the blocking precursor to this exercise.This exercise is the SPLINING and POLISHED version of the shot.

INSTRUCTIONS
- Open your saved blocking animation of this shot (from the previous exercise).
- Finishing Splining and Polishing the Stomp character kicking a ball.
- Render your animation as either (A) an openGL viewport render or (B) a lit Cycles render.
- Upload your video to YouTube or Vimeo.
- Finally, submit your exercise by clicking the Submit Exercise button in the top-right corner of this page and pasting your video's URL.