Stomp Kick (Splining & Polish)

Part of the Learning Flow:
Animation in Blender

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  • Software: Blender 2.78
  • Difficulty:

Goooooooool!

OVERVIEW

This exercise is designed to be an application of the information learned in Chapter 3 of the Animation Workflow & Body Mechanics course. The big goal is to animate the Stomp character kicking a ball. You should have already completed the blocking precursor to this exercise.
This exercise is the SPLINING and POLISHED version of the shot.
exercise_06_stomp-kick-polish

INSTRUCTIONS

  1. Open your saved blocking animation of this shot (from the previous exercise).
  2. Finishing Splining and Polishing the Stomp character kicking a ball.
  3. Render your animation as either (A) an openGL viewport render or (B) a lit Cycles render.
  4. Upload your video to YouTube or Vimeo.
  5. Finally, submit your exercise by clicking the Submit Exercise button in the top-right corner of this page and pasting your video's URL.

Rules of the Exercise

  • 1
    Animation is the splined and polished (finished) version.
  • 2
    Stomp's ball kick reads well and is appealing.
  • 3
    Stomp's body mechanics adhere to the principles of animation.

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Level 8

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Rank: 6
Since 2009, I have been producing high quality character animations for everything from commercials to children's music videos. Working remotely for several small studios, I have been responsible for the rigging and animation of several videos that have received over 100 million views on Youtube. (Making for some very happy clients.)