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  • Software:Blender 2.78  ·
  • Difficulty:Intermediate

Rules of the Exercise

  • 1
    Animation is the blocking stage only.
  • 2
    Stomp's ball kick reads well and is appealing.
  • 3
    Stomp's body mechanics adhere to the principles of animation.

Go ahead, give that ball a boot.


This exercise is designed to be an application of the information learned in Chapter 3 of the Animation Workflow & Body Mechanics course. The big goal is to animate the Stomp character kicking a ball. But we're essentially splitting the exercise in two halves: (1) Blocking and (2) Splining/Polish.

This exercise is just the BLOCKING stage of the shot.


  1. Download the Project Source Files from the Downloads tab *if you haven't download them from the course page already. Unzip the file.
  2. Open a blank Blender scene and link in the appropriate Stomp files as demonstrated in this lesson and modified in this lesson.

  3. Block out the Stomp character kicking a ball.
  4. Render your animation as an openGL viewport render.
  5. Upload your video to YouTube or Vimeo.
  6. Finally, submit your exercise by clicking the Submit Exercise button in the top-right corner of this page and pasting your video's URL.