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Watch course trailer Get StartedStomp Jump (Blocking)
Rules of the Exercise
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1Animation is the blocking stage only.
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2Stomp's jump reads well and is appealing.
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3Body mechanics adhere to the principles of animation.
This robot has ups.
OVERVIEW
This exercise is designed to be an application of the information learned in Chapter 2 of the Animation Workflow & Body Mechanics course. The big goal is to animate the Stomp character jumping the gap between these two boxes. But we're essentially splitting the exercise in two halves: (1) Blocking and (2) Splining/Polish.
This exercise is just the BLOCKING stage of the shot.

INSTRUCTIONS
- Download the Project Source Files from the Downloads tab *if you haven't download them from the course page already. Unzip the file.
- Open a blank Blender scene and link in the appropriate files as demonstrated in this lesson.
- Block out the Stomp character leaping between the 2 blocks.
- Render your animation as either (A) an openGL viewport render.
- Upload your video to YouTube or Vimeo.
- Finally, submit your exercise by clicking the Submit Exercise button in the top-right corner of this page and pasting your video's URL.