## Modeling a Low Poly Room

V2
crew
• Software:Blender 2.81  ·
• Difficulty:Beginner

## Time to build your own little world

Using what you've learned in the Fundamentals of 3D Mesh Modeling, create a low poly room. It can be from your imagination, based on a real room in your current house, or inspired by artwork you've seen online. It could be a bedroom like my example, a kitchen, an attic, a space ship cockpit, or a factory.

Whatever it is that you decide to create, take your time and make it great!

You can make the objects as detailed or as simple as you'd like, but I want you to add a lot of objects so that you get practice creating a variety of shapes. Look at reference to find objects that you might otherwise forget - things like baseboards, electrical outlets, door hinges, power cords, or light switches.

Don't get too caught up on any one piece of the puzzle.

If you find yourself spending a lot of time trying to make one object perfect, take a step back and think how you can simplify the whole thing. Can you represent the shape with just primitives? Would it be easier to think of it as several objects stuck together instead of one connected object? You'll soon find that most things that look complex are really just collections of many simple pieces. You can model a lot more things than you think you can.

If you genuinely get stuck on how to model an object that you really want to include in your scene, ask for help below or post your progress to the community! Include a screenshot or two of how you've already attempted to go about it.

Proportions, proportions, proportions.

The biggest stumbling block for beginner artists is incorrectly eyeballing the size of things. It's not required that you use real world scale for every object in this exercise, but you may find that doing so may drastically improve the quality of your render.

### Exercise Criteria

To pass, your submission must meet these standards:

• There should be at least 30 to 50 individual objects in the scene
• Each object must appear to have correct proportions
• The final render must be at least 1280 x 720 p

You will be graded based on quantity, quality, and creativity. Even if you're exactly replicating an existing room, you can still use your creativity to decide what to include, what to exclude, and how you tie it all together!

I'm looking forward to seeing what you make. Good luck!