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For the exercise I would like you to animate a character run cycle!
You don't have to use Melvin for this exercise but make sure you watch the Run Melvin Run mini-course for guidance.
(The Melvin character and file structure from that mini-course is also available in the download below)
I would like you to...
- Show that you know how to loop a cycle so that there is no glitch at the start/end of the cycle where it repeats.
- Demonstrate that you can mirror the animation from one side of the character to the other.
- Also to have fun making your animation (this is the most important thing!)
The exercise submission can either be an in-place run cycle (like the character is on a treadmill) or the character can actually translate forward. However, if the character is translating forward please render it so it appears like the character is on a treadmill.
(this is shown in the mini-course above)
You can 'render' the shot but a viewport render is perfectly acceptable
Make sure you loop your cycle several times so we can get a good look at it. If you don't know how to do this check out this video.
You can also add a ground for your character to run on.
- Seamless Loop
Make sure that all the tangents at the start and the end of the cycle flow smoothly when they are meant to.
- Cycle Length
Loop the cycle several times in your video (5 seconds should be enough)
- Cycle Symmetry
Mirror the animation so that both sides of the cycle look the same.
(you only have to do half the work with this technique)
- Camera Placement
If your character is moving forward - constrain or parent the camera so that it looks like the character is on a treadmill.