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  • Software:Blender 2.8 Beta  ·
  • Difficulty:Advanced

Rules of the Exercise

  • 1
    The model must be less than 20,000 triangles.
  • 2
    The model must be fully textured, including a normal map with beveled edges.
  • 3
    The texture size can be 2k or 4k
  • 4
    The model must be fully rigged and animated

Using what you've learned in the Animated Sci-Fi Game Environment Asset Creation course, build your own sci-fi door! You could use the door that you created by following along with the course, or make one of your own design! 

Start this exercise with the default cube. The final result should:

  • Be less than 20,000 triangles
  • Have PBR textures, including a normal map with beveled edges
  • Use a 2k or 4k texture size
  • Be rigged and animated

The submission will be in the form of a Sketchfab model, which uses slightly different pbr maps than Unity. In Substance Painter (or whichever tool you're using), export seperate Metallic and Roughness (or Smoothness) maps insdead of the combined MetallicSmoothness. 

For help on uploading textures to Sketchfab, check here: https://help.sketchfab.com/hc/en-us/articles/202600873-Materials-and-Textures

For information about uploading animations to Sketchfab, check here: https://help.sketchfab.com/hc/en-us/articles/206223646-Blender-Animation