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  • Software:Blender  ·
  • Difficulty:Beginner

In the last lesson you saw me make a bone stick perfectly in the middle of 2 other bones by using copy location constraints.

In this exercise I want you to recreate this, although I also want your constrained bone to copy the rotations and the scale in a similar way.

Now there's more than one way to do this, but can you find the simplest way?

Please create a simple animation and render the viewport or create a screen recording that shows how you got the constrained bone to do this.

I know I haven't shown you how to create the actual video submission, but you're a rigger now, and riggers are good at problem solving.

You can do it!