It is time to build a bendy stretchy rig.
Follow the lesson and recreate the rig.
I have included the geometry (cylinder) that I used as well as the custom bone shapes. Feel free to use them or not, that is not a required.
I do however want you to demonstrate that you can successfully build this rig. That includes...
- Functions the same way
- Naming the bones
- Adding the colours
- Adding the bone shapes
- Parenting it correctly so the Root is the master of the other 2 controls.
The bone names do not show in viewport renders, so please remember to do this correctly in your files, however, you can ignore this when grading, (it is not possible at the moment to remove this criterium)