The complete game asset workflow, with Blender and InstaMat start to finish.
Video games require hundreds and sometimes even thousands of digital props to populate their worlds. While the methods may vary between artists on how those props are created, there are similar stages that each one will go through to create the beautiful art that exist in your favourite games.
RELIC explores the typical game-asset workflow, from working off of a concept sheet to rendering out a fully realized game asset, and all of the steps in between. We will cover all of the critical topics that surround prop creation, from modeling and sculpting, retopology, UVs, texturing and finally materials and rendering.
Β While we cover each topic at a comfortable pace, it is encouraged to have a base knowledge of working in 3D and modeling so that we can work realtime alongside the videos. Make sure to check out any of the courses in our "Get Caught Up" section below, and I cannot wait to dive into the game asset workflow together!Β
This is a lovely course. I've watched most of the CGCookie fundamental courses, but I still learned many workflow steps from RELIC that build on that and make the fundamentals easier.
The progression through this course is straightforward and useful. Texturing is a generally a slog for me and I don't enjoy it much, but at no point in this course did I get overwhelmed. The UV unwrapping was a breeze. I've never used Instamat or similar programs before, but after this course I feel like I could use it again without trouble.
Very impressed by how the instructor walks us through complicated subjects without getting lost in the weeds or blowing past important steps. Also, it was fun and the results are pretty! A+ good way to spend 8 hours
"A+ good way to spend 8 hours."
Well that has made my week, thank you!
I'm beyond thrilled that RELIC was able to deliver for you. There is a lot of information packed in there as well, so I'm excited you've been able to make your way through it all! Thank you for checking out the course, and for such a glowing review.
I'm looking forward to spending more time together in future courses! π
I learned so much in this course. It had the perfect mix of explanation and opportunity to do it yourself. The overall workflow of uv unwrapping, exporting, texturing, baking, etc is worth learning even if you don't plan on making game assets. You'll definitely feel like you've leveled up with blender after taking this course. Couldn't recommend it enough.Β
Wow, thank you for the (inter)stellar review! Sorry, couldn't help myself. π
I'm thrilled it felt like the perfect mix, there's always so much to try and pack into a course that it can get overwhelming! Thank you a ton for the recommendation, and cheers to your level up!
Haha, love the humour! And I greatly appreciate the review, thank you Michael! I have no doubts that you won't need much practice at all to make them good, I'm looking forward to seeing them on the Community Student Gallery. Thank you for checking out the course and leaving a glowing review, I'm looking forward to getting my next one out! π
Even if you're not looking to make game assets, this course is fantastic at showing you a different workflow than what you're perhaps familiar with.Β I got a great insight into how setting up UV-Maps and using other softwares than Blender to texture your objects, which is something I'll take with me going forward.Β
Throughout the whole course, not only is every part is explained in a pace everyone can follow, but also in a way so you get a better understanding as to why you're going through them in the first place.Β
I recommend this course to everyone looking to expand their knowledge of different workflows.Β
Thank you for checking out the course Janus, and for the glowing review! I'm pumped you found the course so insightful, I try to pack them as much info as I can. I'm looking forward to getting my next game-art course out so stay tuned for that in the future! :)
This course was so enjoyable that it kept me from launching "Star Wars Outlaws" on its release date since I was in the final stages of it!! I really enjoy learning concepts and understanding why we should or shouldn't do certain things instead of just focusing on some technical details. I've learned a lot from this course, and I now feel way more confident with UV unwrapping. I really appreciate all the details shared to help me understand the game asset creation workflow. Chunck's delivery method, clarity, humour, and pace are all on point!
Haha that's some intense learning going on to postpone some gaming! Thank you for the review Nas, and for going through the course! I'm looking forward to developing some new courses on different aspects of game-art, so stay tuned! :)
This was exactly what I needed to learn about making game assets. Growing my knowledge from the Blender fundamentals into baking and texturing, retopology techniques, brilliant modifier combinations, and ways of doing things I hadn't seen before, this was the perfect start for me to start using Blender to make games. Thanks, Chunck! Looking forward to more courses.
Wow, thank you David! I greatly appreciate the review, I'm thrilled that it was jam-packed with new info for you! I'm looking forward to getting more game-art related courses out in the future, so stay tuned. :)
Β I really enjoyed watching it and now I have a better knowledge of UV unwraping, texturing and modeling. Thank you for this beautiful course!
That's awesome! Makes me so happy to hear, thank you for taking the course and leaving such a glowing review! Until next time. :)