Sculpting the Wrangler

Sculpting the Wrangler

The second stage of our game character’s production is Sculpting. This is where we quickly and artistically build out a 3D translation of the 2D artwork. Sculpting is so valuable for this second stage because of its flexibility and artistic inclination.

Introduction

Watch this short video to see what this course is about.

Stage 1: Block Out

The sculpting process is incremental, and this first stage covers the formation of bare-essential forms.

Stage 2: Refinement

This next increment centers around taking the sculpture about two-thirds the way to completion.

Stage 3: Final Detailing

At last, this chapter is about bringing the sculpture all the way to completion.

The Second Stop in a Game Character’s Journey

 

The second stage of our game character’s production is Sculpting. This is where we quickly and artistically build out a 3D translation of the 2D artwork. Sculpting is so valuable for this second stage because of its flexibility and artistic inclination.

Authentic Translation

 

Sometimes this transition from 2D to 3D can result in a model that’s inspired by the art rather than being a realization of the art. As a stylized character, The Wrangler’s design is very specifically crafted. So we’re not going to treat it like a suggestion. Rather we’re going to do our best to fulfill it truthfully.

It’s our job as 3D artists to accurately capture the design in three-dimensional space.

Sculpting with Games in Mind

 

It’s important to remember the purpose of your sculpture. With games, this means the character will be retopologized for optimum mesh performance and the detail harvested in the form of normal map textures. Therefore it’s important to shape your character so it works best in the game production pipeline.


CC Attribution

Lesson Questions and Answers

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  • Replies: 1

    This course description says this is the second stage of your character’s production. Is there a Stage 1 or Stage 3 for this same character? I can’t find anymore for this.

    4 months ago

    • Replies: 1

      I had a filter selected in my search window. I found Stage 1 for The Wrangler. But is there a Stage 3?

      4 months ago

      • The idea is that it’s an entire Learning Flow spanning concept design (stage 1), sculpting (stage 2), modeling, texturing, rigging, and animation all in the context of game development. All that to say, yes, there are several more stages planned for the Wrangler.

        3 months ago

  • Replies: 1

    How do I turn my 2d drawing to 3d any specific things I need to do?

    5 months ago

    • Replies: 0

      Have you watched this course?

      5 months ago

  • Replies: 3

    Can you show how to setup the pen.

    9 months ago

    • Replies: 1

      The problem I have is moving the sculpt around without having to put the pen down and use the mouse to navigate the 3d environment. Hope that makes sense.

      9 months ago

      • I’ve setup my pen to use the pen’s buttons for Middle-mouse click (MMB) and Right-mouse click (RMB). That way I don’t have to put the pen down to the surface to navigate.

        9 months ago

    • Replies: 0

      I’ll give that a try. I’ve had a Bamboo tablet for years but got frustrated trying to figure out how to navigate, time to dig it out of the desk drawer, thank you!

      9 months ago

    • Replies: 0

      oh man, just set up my tablet the way you recommended. That works so well! Time to finish the creature sculpting course I purchased from cgcookie, then move on to this tutorial! Thanx!!

      9 months ago

  • Replies: 1

    Not followed a tutorial for a while now but this looks awesome. Going to jump on this tonight!

    9 months ago

    • Replies: 0

      I hope you enjoy it, Glen!

      9 months ago