Modeling Video Game Assets in Blender
Get started in game asset creation by learning how to model both low and high resolution objects in Blender. You’ll learn to create the models needed for generating normal maps, capturing all the intricate detail while keeping an optimized model.
Modeling a Prototype Asset
When working with a team you often need to exchange assets before they're finished. We'll start by creating a prototype that can then be passed to Unity for pipeline integration and level design drafts.
Sculpting the High Resolution Detail
Creating highly detailed models for games requires normal maps, but before those maps can be created we need to create a highly detailed sculpt with Blender's Dynamic Topology tools.
Creating a Low Resolution Asset
Once a high-resolution sculpt is created we need to make an optimized version of it by recreating the surface and form, minus all the detail. This is where retopology comes in.
Game Asset Modeling Quiz
Check your progress with a quiz on your newly gained modeling knowledge
Are you ready to start creating your own game objects? Then this is the course for you. Through this second course in the Game Asset Creation learning flow you will learn how to create both low and high resolution objects in Blender, which will later be used for generating normal maps, capturing all the intricate detail while keeping an optimized model.
In this course you’ll learn how to:
- Work with concept art and references in Blender’s viewport
- Create quick prototype objects for pipeline testing and level development
- Work with real-world scale to ensure your model imports at the right size
- Sculpt high resolution detail with Blender’s Dynamic Topology
- Retopologize the high-resolution sculpts to create an optimized, low poly mesh.
Lesson Questions and Answers
Ask a question and get an answer!Submit your Question
Is there a reason why we are not retopologizeing the rock by using the decimate and triangulate method? The method shown in the video is great but it seems like it’s more for maybe characters rather then organic objects such as rocks. I don’t know if it’s just my rocks but when I put the same rock side by side one using decimate and triangulate and the other done by hand theirs not really all that much difference apart from the time taken.
Can this course be used to simply advance my sculpting skills? Since I plan on using Unreal Engine, not Unity, though this course seems largely centered around that.
Most definitely. In fact the bulk of the course is specific to Blender, such that the asset created can easily be integrated to Unreal or any other engine.
I’m really struggling with the retopo of the asset. I can’t seem to figure out how to view the original object and the retopo object without getting confused by the insane number of edges on my screen. i’ve tried enabling xray, hiding hidden edges, etc… I just don’t see how to make the process easier, I spent about 2 hours trying to retopo one stinking rock. any pointers would be appreciated. I’m about to rewatch the video, maybe I’ll see something I missed the first time.
Do you have your retopo mesh setup as a separate object from the original sculpt? The sculpt wireframe shouldn’t be displayed during retopo.
I have exactly two objects. I have the original sculpted “rock”, and a second Object I created in the mesh data I began extruding vertexes with the snap during transform enabled, snap onto self enabled, and project individual elements disabled.
Can you show me a screenshot of your objects while in edit mode on the retopo mesh?
When I tried downloading the videos I got this error. Any way to fix it?
Moderator note: edited to fix long string overlapping until fix is deployed.
Could you go ahead and try again now?
Ah no, still broken. Sorry about this, we’re looking into it. Seems to only be the modeling course that has borked permissions.
Okay this should be working now.
Download any course files here.
- References and Scale: HD Video( 22mb )
- Modeling the Prototype: HD Video( 39mb )
- Object Scale and Pivot: HD Video( 18mb )
- Rough Sculpting: HD Video( 69 MB )
- Detail Sculpting: HD Video( 180 MB )
- Final Sculpting: HD Video( 47 MB )
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