Art of Blender
The Art of Blender is full of inspiring renderings from Blender artists around the world.
How Exercises Work and how can I participate?
- Every Monday we will create a new weekly exercise with a new topic and goal.
- The community will submit their own work along with myself and provide feedback or tips on the submissions during the week.
- Every Friday, THIS post will be updated with the new images and any learning tips and techniques learned along the way.
- Citizen members can download the .PSD along with any resources used in the exercise and will receive direct feedback!
How can I participate? – Take the exercise challenge below and submit your image via the “Submit Image” button below.
Drawing Exercise 08 (E08) – Material Studies
EXERCISE: To create 9 different material spheres to reflect their individual properties, how they reflect/absorb lighting, and how the color would be affected.
To Everyone: You can download the Material Study Sheet (see below) HERE!
This is another common practice for digital artists to work on enhancing their skills with different materials, textures, and surfaces. Every surface on a material is unique on how it treats lighting and it’s properties and as a concept artist, it is your job to capture that. Take a look at each material individually and look at some reference images and really look at the material. Study it’s surface, is it completely smooth, does it reflect light in a concentrated area, does any of the light pass through the object. Keep asking questions for each and treat it like you are studying it. The more you understand a material the easier it will be to translate that in a drawing.
It’s encouraged to keep the objects somewhat spherical, and the gray circles are meant to act as bases for you to work upon.
Every surface on a material is unique on how it treats lighting and it’s properties and as a concept artist, it is your job to capture that. When shaded
Top group: The classic materials: – Leather, Metal, and Skin
This group contains the three basic materials used for most character concept art and should be a solid foundation for any artist to know and render correctly.
Middle Group: Light passing through – Crystal Gems, Jello, and a Bubble
This group focuses on materials that light passes through in three different subject matters. This is important to begin understanding that light can permeate the surface and can create subsurface scattering
Bottom Group: Light mostly absorbed – Wood, Matte Armor, and an Orange
This bottom group all have an example of a surface that absorbs most of the light and the reflections will either be minimal or very concentrated but these each have a different surface to them, from smooth to rough and bumpy.
Lastly, in your examples, try to keep the lighting placement the same, and if it’s a reflective surface, show the different objects around it in the reflection!
The Results Update
Firstly, a reminder that our Candy Cravers Contest ends next Wednesday so we will not be having an exercise next week to give you guys some extra time to focus on your entries!
For this exercise’s update features a video tutorial on going through the process on how I would go about creating each of the 9 materials in the study. Citizen members can download the .PSD files that include each of the materials in their respective folders if you want to check out step by step how each was created. EVERY BRUSH used can be downloaded on our BRUSHES page!
Once again, Shrapnel really nailed the idea and exemplified what this exercise was all about. Each material feels different from the next, is easily recognizable, and displays a unique interation with lighting.
I think a lot of people were challenged by this exercise who submitted and i think it’s because a lot of them had a similar shading technique applied to each. When a material is glossy or highly reflective, really punched those highlights out and for the materials that absorb the light, focus on the color and low contrasts, and let your hue contrasts create form and value.
GREAT TUTORIAL FOR BEGINNERS IF YOUR STRUGGLING WITH FLAT COLORS OR TIMIDITY: HERE
This artist has a great illustrated tutorial tip collection for artists who need some advice on pushing values correctly, images looking too flat, and how to use a variety of colors correctly to add interest! I recommend everyone to check out this page for some quick tips because I believe these tips will help a lot of those that submitted but didn’t quite understand how to compose each material correctly. Hope this helps and you can check out the other exercises if you haven’t already!
Remember: You can always submit even after the week is over! These are meant to act as exercises to strengthen your work!