It’s hard to believe that it’s been nearly a year since my co-founder, Jonathan Williamson, published a blog article announcing that CG Cookie is making the jump from WordPress to Ruby on Rails, a more modern and flexible web framework.
A behind-the-scenes look at the creation process of Spring Cleaning, a short film made in Blender.
Triple-A game assets such as characters, weapons, and environments rely heavily on normal mapping in order to look good. But what is normal mapping…and why is its use so widespread?
Balancing Quality and Performance
Games should run in real time at 60+ frames per second.
When the Blender you’re using is different
from the Blender in the video…
One of the best parts of being a Blender user is how quickly the application gets updated! One of the worst parts of being a Blender instructor is how quickly the application gets updated.
Man on a Mission
With a slight grin, Wayne recently told me that he believes he’s “successfully started his revolution”. What revolution is that? To influence Blender’s animation community toward a healthy,
How do you turn your passion for Blender into a flourishing career? Where do you start and how do you find clients? Pierrick Picaut, a long-term member of CG Cookie, has the answers.