This is Part 1 of 11 in the course: Creating a Realistic Head in Blender

Part 01 – Sculpting

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69 Responses to “Part 01 – Sculpting”
  1. Posts: 19
    cocheret says:

    Hi Kent, I am curious as to whether or not you would do the pre-retopology sculpt using the Multiresolution Modifier as in the the video or, now that it is available, you would use DynoTopo. Thanks. (hmm, hope this isn’t a duplicate)…

    • Posts: 2034

      I would likely do the pre-retopology sculpt with DynTopo, then retopologize, and sculpt fine details with multi-res.

  2. Posts: 1
    joel201 says:

    Hi I’m new to blender, is there a slower video for this?

    • Posts: 28
      blendernova says:

      I’m sure there is a video somewhere, but since you are new to Blender I would highly recommend to learn and understand at least the basics and workflow of modeling and sculpting in Blender before trying to understand this. And to watch basic beginner tutorials on Blender if you haven’t gone beyond that level yet.

      This video is probably only demonstrating sculpting workflow and structure, and probably since the work takes so long and they shortened the video then this video was meant for users who firmly understand the basics and have some experience with Blender.

      I have been using Blender for less than 2 years already and still am learning to understand a lot about it.

      Anyway, I hope this comment helped. I would suggest watching Jonathan Williamson’s Blender Basics – Introduction for Beginners and Mesh Modeling Fundamentals in Blender if you haven’t gone beyond that again like I said, and would suggest watching other sculpting tutorials that go simple into teaching the basics and workflow before watching this.

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