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The Contour Retopology tool, also known as Contours is an addon for Blender that provides quick and easy ways retopologize cylindrical forms. Use cases include organic forms, such as arms, legs, etc. Contours is designed by Jonathan Williamson and developed by Patrick Moore.
For support on using Contours check out the support forums:
- Current version: 1.0
- Supported Blender version: Blender 2.68a
- Release Logs
Contours is available for purchase from the CG Cookie shop page. After purchasing, you will receive a download link via email. You will also find download links from your Orders and Downloads page of your Dashboard. The download link gives you a .zip file, which can be saved anywhere on your local hard drive.
Once installed, Blender should automatically filter the addons list to show only Contours. You can then enable the addon by clicking the checkbox on the upper right of the addon panel. Pressing Instal from File will then install the addon and filter the addon search results to show it.
Once activated, a new Contour Retopology panel will be added to the viewport toolbar, so long as a mesh object is selected. The toolbar is shown in both Object Mode and Edit Mode.
The basic workflow is to first select the high-resolution object, activate Contours, draw contour strokes, then generate the new mesh. If extending an existing mesh, then you must first select the high-resolution object in Object Mode, then select the retopologized mesh, enter Edit Mode, and then draw contours. While in Edit Mode, if an existing edge loop is selected, the contour strokes will extend the mesh from there and lock the vertex count to that of the edge loop.
Pressing this will activate the Contours tool, putting the user into a modal operation. During the operation the user can draw strokes to generate loops for the retopology mesh, which will automatically conform to the underlying surface (as designated by the selected object.)
Determine if Contours will attempt to generate a fully cyclic mesh or not. If cyclic is enabled, it will attempt to connect the start and end loops together. This is useful for creating rings and other torus like forms.
If enabled, Recover allows the user to bring back the strokes from the previous session. This is used to restore strokes in the case of accidental cancellations, crashes, etc.
The Recover Clip is used for ignoring the specified number of strokes, in reverse order. For example, if Recover Clip is set to 1, it will recover all but the last stroke drawn. This is useful in cases where the last stroke(s) caused problems that otherwise conflict with the recovery operation.
This options provides recourse in the occasional instance where a mesh or modifier changes, such that a conflict occurs with the cache that Contours creates.
Loops may be selected by left-clicking on them. Selecting a stroke allows hotkey transforms to be performed on the stroke.
Loops may be deleted by clicking on them with the Right Mouse Button, or by pressing X.
Loops may be slid to either direction by selecting them and pressing G. Alternatively you can use the widget to slide with LMB+drag. When slid, strokes will proportionally align with their neighboring strokes. Loop slide works just like edge slide in Edit Mode while working with meshes.
Loops may be rotated by selecting them and pressing R. Rotation can also be done via the rotation widget handle, shown while hovering the mouse cursor over the loop.
Loops may have their vertices shifted around the loop by selecting the loop and pressing Left/Right Arrow.
The vertex count for generated loops can be adjusted at anytime during the contour process by using – + or CTRL+MouseWheel Up/Down. This will adjust the total number of vertices in each loop.
Cursor to Stroke
View to Cursor
This will attempt to automatically align the vertices in each stroke with the vertices in the neighboring strokes. In general this leads to much better, and more expected behavior. However, it can be a bit slower on complex forms.
Show stroke transforms in real-time as stroke position and orientation are adjusted. When disabled a small widget is drawn to indicate the transform changes.
When Use Perspective is enabled, drawn strokes will take the current perspective into account when projecting the angle of the stroke onto the surface. This helps create more accurate loops.
This option will cause X-Ray to be enabled automatically on the newly generated retopology mesh. At times this is preferable in order to better see the new mesh.
Loop And Stroke Settings
To allow user customization and better compatibility with various Blender themes, colors, sizes, and display preferences can be adjusted for contour strokes and mesh previews.
The color used for contour strokes.
The color used for generated mesh previews.
The color for selected loops and the hover state for loops.
The size (in pixels) of stroke handles. Handles are the start and end points of the stroke.
The size (in pixels) of stroke lines.
Toggle for showing or disabling edge loop preview in the generated mesh during the contour process.
Toggle for showing or disabling edge ring previews in the generated mesh during the contour process.
The size (in pixels) of the preview mesh edges.
The size (in pixels) of the vertices in the preview mesh.
The widget allows the user to manipulate loops with the mouse, but not all users prefer this. The widget can be disabled entirely, and the sizes and colors can be adjusted.
Turn the widget display on or off for the 3D viewport.
Control the outside radius of the widget.
Control the size of the active radius, which is use for resetting widget transforms by bring your mouse cursor back within the circle.
Control the line thickness of the outer widget circle.
Control the line thickness for the secondary widget circle, used to illustrate the rotate operation.
Control the size of the arrows on each end of the second line.
Control the size of the arrows used to illustrate the translate/slide operation.
These colors allow customization of each part of the widget.