Course: Modeling a Porsche 911 GT3 RS

In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic modeling and hard-body modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

Part 01 of the this blender 2.5 video tutorial details how to create the base of the front end.

Due to some changes in the original author’s Flickr album, the referenced images for this course are no longer available. Be sure to check out some of our newer modeling courses.


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7 Responses to “Modeling a Porsche 911 GT3 RS”
  1. Posts: 3

    I can’t find the reference images. They don’t appear to be on flicker anymore. Could you give me a newer link?

  2. Posts: 1
    beststar says:

    Nice tutorial. I learnt some tips from it. Though am in part 3 but it is a nice tutorial. I heard of box modeling, is it good for modeling cars, if yes, is there any tutorial on box modeling? Thank you

  3. Posts: 1
    djicony says:

    What is the exact model (year) of the porsche? Would be really helpful to find a good blueprint

    • Posts: 5
      lffin1 says:

      I think I found it, might be a modified version of the 1999 model

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