TIP – Modeling with the Poke Tool

Quickly create diamond-like extrusions

Most of the mesh tools we use in Blender are used over and over again. Tools like Extrude, in most modeling workflows, are used hundreds, if not thousands of times a day. But there are a few tools that go relatively unused. These tools are easy to forget about, but when it comes to that one time you need it they’re really useful and can be quite a timesaver!

One such tool is Poke Faces. The poke faces operator takes all selected faces, places a single vertex in the center of the face, and then triangulates the face around that vertex. It can be very useful for creating all sorts of extrusions on the surface of your model. The example in the video, of a crystal vase, is just one of many use cases.


Other tools

Do you have another specialty tool that you find particularly useful from time to time? Let us know below in the comments!

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36 Responses to “TIP – Modeling with the Poke Tool”
  1. Posts: 2
    renee says:

    I translate:
    Hello, congratulations for the tutorial.
    I wanted to ask if you can explain also the scene settings, lights, materials, that you used to get the effect of the glass on the black background.
    From the idea really sparkling “crystal”.

  2. Posts: 1
    ainvision says:

    Superb video, just the info I need to build my geodesic domes. Cheers

  3. Posts: 6
    Yoven Li says:

    can you checkout my image that i made a perfect crystal , btw yours looks cooler..

  4. Posts: 1
    inseone says:

    I love cg cookie, this is very useful and time saving.

  5. Posts: 35
    garvamatic says:

    cool tip.. wish i has seen it sooner. btw, WHAT have you done to get that nice soft shading in the viewport? the blender early days open gl glare is gone. i could totally stand a quick tip on that

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