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TIP – Texturing with Blended Box Mapping

Automatic Model Texturing

Let’s face it, very few people enjoy unwrapping UVs.¬†Often it’s a necessary, and tedious task in a full modeling workflow. Without quality UVs is can be difficult to achieve any sort of accuracy in the textures. That being said, sometimes we don’t need accuracy, we simply need to apply a good texture to a whole model for a quick render. Here you are in luck!

Login into your Citizen account or join today to learn how to texture complex objects for Cycles almost instantly!

blender_tip_texturing_box_mappingUsing the Blended Box mapping feature of texture nodes in your Cycles shader setup allows very fast texturing for many objects. This makes it very easy to texture everything from metal to concrete to dirt. It’s a great technique, that can really speed up your workflow.

One thing to keep in mind, though, is that it only works within Cycles and so does not work for exported objects (at least not until Cycle’s has baking).

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62 Responses to “TIP – Texturing with Blended Box Mapping”
  1. Posts: 28
    domo79 says:

    but maybe Google images has some kind of file compression compared to a texture site

  2. Posts: 28
    domo79 says:

    I posted two images above of what I was shaving issues with on my texture. I thought it was a scale and pixel density but I guess it is a file compression size regardless of restitution since both image have the same resolution or maybe while one was downloaded from Google It was compressed? .

  3. Posts: 47
    dbrown says:

    I’m definitely going to start making use of this, especially when we have baking in Cycles now. :)

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