TIP – Modeling Stones with the Displace Modifier

Powerfully Procedural


Here’s another quick tip from Gleb Alexandrov! This time he’s expanding upon the result from the first tip by adding high-frequency surface details to create a weathered stone. And he does everything procedurally with layered displace modifiers. It’s pretty amazing how you can finely tune details simply with Blender’s modifier stack!

You can see more on Gleb’s YouTube Channel!

CC Music is from YouTube’s Audio Library

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19 Responses to “TIP – Modeling Stones with the Displace Modifier”
  1. Posts: 38

    Very cool. I’m guessing the finer detail you’d probably want to bake as a normal map and then apply it as a normal mpa to the rock with only the largest displacement features as part of mesh

    • Posts: 45

      Szymon, it would work, nice suggestion. Displacement doesn’t capture finer details well (basically, we would need crazy amount of polygons to make a polygon smaller than a pixel).

      • Posts: 21
        Jncocontrol says:

        Hey Gleb, I’m not sure if this has been asked yet, can you do a quick video on all the modifiers and what they do?

  2. Posts: 208
    gonzou says:

    Thanks Gleb, it helped me very much in my newest project. I can’t wait to see your ”citizen only” tutorials :). It would be super cool.

  3. Posts: 35
    garvamatic says:

    what an awesome short easy info packed tut… 5 stars and THANK YOU

  4. Posts: 3

    Great tutorial. The best thing about this, is that it’s short and at the same time is very informative

  5. Posts: 73

    Just to give Gleb a little plug here. If you look at Blender Guru (Andrew Price) top 20 of 2013, you will find some AMAZING blender works there. Gleb Alexandrov has 4 projects among the 20 listed (Spelle is also Gleb).

    Gleb I personaly would like to say that I think all your works on the list are fantastic, but “Her Majesty’s Zepplins” I can not stop staring at. I think that one is just incredible, thank you very much for sharing it with us.



  6. Posts: 45

    David, glad that you like this pictures. All in all, 2013 was very rich on nice Blender works: “Of Butterflies and Astronauts”, “Violet”, “Riverside” and many others are really mind-blowing.

    • Posts: 73

      I love the “Of Butterflies and Astronauts”. My son is big into astronomy, and all things space related, I was thinking of plotting it out and framing it for him.

      I hope 2014 can build on the 2013 momentum. All we need is for masters like yourself to keep providing us less experienced artist with more of those inspirational works, as well as these top notch tutorials.

      Seriously, thank you very much for taking the time to share your knowledge with us. Every tutorial I do helps me learn the tools that help get the vision thats in my head, out onto the computer screen.

  7. Posts: 19
    William Leu says:

    Definitely a fan of the pace of this tutorial. All of that in less than 3 minutes.

  8. Posts: 2
    eid.ali says:

    Thanks for the tip. It was smart, easy and with little inspiration, I could use the concept and apply it on other things.

  9. Posts: 1
    liuyiyio says:

    I love the “Of Butterflies and Astronauts”. My son is big into astronomy, and all things space related, I was thinking of plotting it out and framing it for him.

  10. Posts: 1
    sarah150 says:

    At the beginning it says 380k.What does that mean?My stone is very similar but when i apply the displacements the results are very different than the video

  11. Posts: 23

    I am absolutely loving your tutorials. Thank you so much. I’m going to try use this for texturing an old stone building. I’ve used Masonry to lay the blocks.

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