Creating an Advanced Face Rig – Part 1.2 – Mirroring Shape Keys

In this supplemental tip for the Advanced Face Rig series, we go over some new techniques for mirroring shape keys due to some changes in Blender:

– proportional editing is no longer available with x-mirror
– creating new shapekey no longer copies the value of previous entries, you have to choose “new shape from mix” to do that
– “mirror shapekey” now works to do the same thing that “LEFT” and “RIGHT” vertex groups did

Leave Comment


26 Responses to “Creating an Advanced Face Rig – Part 1.2 – Mirroring Shape Keys”
  1. Posts: 2
    Saulo Augusto Duarte says:

    This tutorial looks great. But i have one question: is it really possible to rig and animate 2d eyes in Blender?

  2. Posts: 2
    Brian Henke says:

    I tried this with “jaw down” and the center vertices are mirrored causing them to be doubled when both shape keys are active. Is there a way to avoid this?

    • Posts: 2
      Brian Henke says:

      Ah, never mind. I re-watched the first video where you used vertex groups.

  3. Posts: 4

    Thank you David! Although I have a question! when you add the drivers to your bones you can’t change the values anymore like you did in the previous tutorials, it seems to automatically set the number, this is not ideal when you want to customize your settings.

    Do you know how I can solve this?

    I’m using Blender 2.70


Leave a Comment

You must be logged in to post a comment.