Creating a Realistic Orange

Guest Author: Greg Zaal


We are excited to have a guest tutorial by Greg Zaal from Blender Nerd for today’s tutorial.

In this Blender video tutorial I’ll show you how to make a realistic orange, cut in half. We’ll use three different methods to randomize the shape of the orange and move on to using Gimp to create all the different texture maps to create as much of a realistic material as we can. We’ll also make use of material nodes, texture painting and masks to make the transition between the skin and the cross-section less obvious

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113 Responses to “Creating a Realistic Orange”
  1. Posts: 1
    thiago9103 says:

    don’t forgot the subsurface scatering. that’s very important

  2. Posts: 5
    bonrw1 says:

    Great tutorial Greg!

    Just my kind of thing XD

  3. Posts: 2
    marionr says:

    Hi ! First of all, thanks for the tutorial ! Awesome work !

    I have a problem with my rendering : the final image is black. I think it’s because of the nodes because when I delete them, it works.

    Do you have any suggestion ? :S

  4. Posts: 1

    Hello, I try to do the tutorial but when I put the Displace modifier I do not get the same result. The deformation is not at all the same. Perhaps this is due to the version I use is the 2.72b

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