Creating a Scene from Space

In this Blender 2.5 video tutorial we go through the process of texturing a planet and preparing the scene so we can use the compositor. We then work extensively inside the compositor to take the scene and add rim light to the planet, glare from the sun, and edit the color and contrast of the planet. Some of the textures used in the tutorial are from

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112 Responses to “Creating a Scene from Space”
  1. Posts: 3
    Flip Zop says:

    At 2:20 pressing L selects top and bottom half. I can’t seem to separate them.

  2. Posts: 1
    caleb says:

    i cant do the panting be cuse it wil not show the texter on my sfeer.

    p.s. sory about the speling arors.

  3. Posts: 9

    Follow all the steps as he said in the tutorial and you should be able to do it. it is pretty straight forward

  4. Posts: 3
    TimothyJ says:

    Thank you Porter, Awesome tutorial. I was searching for a solution for rim light and also couldn’t find a good lens flare effect, thank you for showing me both!! True Artistry. I tip my hat.

  5. Posts: 4

    All of the Blender tutors I have listened to and watched have been very informative. The tutor here is no exception. Thanks to all. Now I wish to ask if anyone has heard of a Moog synthesiser? In music production of the 60’s and 70’s, the Moog was the prime example of modular editing (of sound envelopes) on a large physical board of switches and pots (knobs). The compositor editor here does look scary and is reminiscent of a whole series of guitar effects pedals. It seemed to me that compositing in this way is similar to audio editing and enhancing – and that it might benefit (not be so scary)from the layouts of another muse. A “board” might show all effects; as on/off. Then shared parameters – amount etc. Then specific parameters/values. It would be a big board until the effect selections are made and then put into modular form [side by side]. Now the same format of the complete board is applied to a smaller board with just the modules of the chosen effects. Adding modules would be easy in a virtual world just click “add effect” and up pops another module of the new effect and parameters. Again in sound production terms, the compositors in Blender look like part of a “patch board or bay” as to be seen in early telephone exchanges and this resembles a (non existent) chaos that is scary!
    Just a thought. For all I know, may have already done this (lemme know soonest if so please!!)as I would say that Blender is brilliant and the tutors are excellent so mine is a request/suggestion not a complaint.

  6. Posts: 4

    p.s. I guess that in short, what would benefit compositing from my point of view would be a virtual mixing desk of modular channels.

  7. Posts: 10

    Awesome Tutorial still!

    I’ve never really dived into the compositor, mainly cause it seemed like a jungle to me, and I’ve always relied on Photoshop for this.

    Thou after watching this tutorial, it seems a lot easier than I first thought!

    So a big *Thumbs Up*

  8. Posts: 1

    So would I be able to modify and animate the using the camera, with this tutorial or is it just good for picture based renders?

  9. Posts: 1
    phenakist says:

    I have just finished making my world with full lighting. Brilliant tutorial concidering I have had blender for 2days and made this in one!

    One problem I have is that when I add a backdrop my planet disappears where it is shadowed and no light is being received from the lamp. How do I fix this so the surface area not receiving light will just be black, as opposed to being transparent?

  10. Posts: 10
    gikkio says:

    oh my god i’m in second day in minute 20.00 the risult is pretty good but it’s incredible difficult!
    very good tutorial if possible for next time major zoom on nodes is good.

  11. Posts: 2
    albryant says:

    At 19:15, when I plug my planet render alpha into the viewer, all I get is a pure white screen, not a white planet and black background. Not really sure what to do at this point.

  12. Posts: 2
    albryant says:

    Does anyone know how I can fix the alpha map of my planet layer? It’s pure white instead of a white circle with a black background. I don’t have a clue of where to go or how to fix this.

  13. Posts: 4
    Brian Irvin says:

    How do I fix the planet layer’s alpha? All I get is a solid white or solid black screen. I plugged in the point sun and the same issue arises. I noticed that there were 2 other posts with the same problem but no comment on the solution.

  14. Posts: 4
    Brian Irvin says:

    So people leave new comments but don’t even try to answer my question or the one below mine. When we display just the alpha channel the only thing I get and the other person got was a blank white/black background, so please before anyone else posts comments at least make an attempt to help us out sense for some reason we cant message the author. Before anyone says follow the video closely, I have and re-watched it.

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