Texturing, Lighting and Rendering an Interior Scene with LuxRender

In this Blender 2.5 video tutorial we take you through the process of lighting, texturing and rendering an interior scene with LuxRender. This tutorial covers everything from using Sun lamps to creating volumes for realistic glass, to using UV maps for texturing, adding light groups for tone mapping control and more.

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8 Responses to “Texturing, Lighting and Rendering an Interior Scene with LuxRender”
  1. Posts: 3
    XN4K3'D says:

    very very very thx!

  2. Posts: 7
    PABLO says:

    woooow great tutorial!!! how about one eterior scene with cycles XD i think would be great too!!!

  3. Posts: 1
    canor says:

    This is the next great tutorial from blender cookie!!! Thanks a lot Jonathan. I have a problem if I try render this source file – luxrender doesn’t start up (in all other cases it works fine ).

    • Posts: 4193

      Do you have any lights in your scene? Are your image textures pointing to the correct file? Is the LuxRender path set to the LuxRender directory?

      If any of these three are wrong then it can cause LuxRender to not start.


  4. Posts: 54
    delazouch says:

    I have down loaded LuxRender all of them installed and un installed all of them and all i can get is luxrender in my addons but cant click it to activate it..
    in my Addons

    Any one know a Kerkytha exporter ??

    • Posts: 54
      delazouch says:

      Sorry using Blender 2.63 that i also uninstalled and reinstalled

  5. Posts: 1
    David Figge says:

    Great tutorial Jonathan!!!!
    I tried it out and this is my result XD:
    I’m still learning to get better with Blender (and English language)

    The scene comes with 41 objects and about 111000 faces with only one sunlamp.
    The render process took me 13 hours for 2500smpl/px in luxrender >_<

    Is there something to optimize?

    Regards David

  6. Posts: 3
    Will Kim says:

    Awesome tutorial Jonathan!

    However, I have a question about the portal.
    I heard that you use the portal to control the light and to increase the efficiency of the luxrender rendering.

    Then how to you make the portal?
    (is it just a rectangular shape without any materials or textures to it? or is there specific materials that you need to add?)

    Thank you!

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