Rendering a Liquid-filled Glass in LuxRender

In this Blender 2.5 video tutorial I show you how to properly model and setup a liquid-filled glass for rendering in LuxRender. This includes how to model the glass and liquid for realistic reflections, how to create the materials and how to setup a basic scene for rendering.

For another look and more info on this topic check out Jason Clarke’s tutorial:

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50 Responses to “Rendering a Liquid-filled Glass in LuxRender”
  1. Posts: 94

    Anyone able to use the Hybrid Render (CPU and GPU)?

    Anyone that has, a quick how-to would be great. 😀


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