Introduction to UV Unwrapping

In this Blender 2.5 video tutorial we introduce you to the concepts and methods of UV unwrapping. Using three progressively more complex primitive mesh objects you are shown the basics of unwrapping, how to set seams, how to reduce stretching, how to assign materials to use the UVs and more.

Leave Comment


112 Responses to “Introduction to UV Unwrapping”
  1. Posts: 1
    dehow64 says:

    Hello, I had a question about UV mapping.

    I’ve put material and a texture on my model. Though my model has material on it when I render it, the material or texture don’t show up. Would it be possible to use the material and texture I already and have as a UV, or would I have to unwrap and paint my own texture on my model?

  2. Posts: 1
    duburlan says:

    Hi there!

    Can anybody tell me how to enable the Stretch option in v2.7? I can’t find it anywhere.

    • Posts: 1

      In the UV editor, go to the right side toolbar (the plus sign near the top), scroll down to the “Display” section near the bottom, there you can check the “Stretch” option.

  3. Posts: 1
    dillboy says:

    For those using 2.70 the “Textured Solid” checkbox is now under “Shading”.

    • Posts: 6
      whysofrail says:

      Thanks! Great tutorial.This was my first time UV mapping in Blender. You made it easy to understand. I posted my render.

  4. Posts: 12
    cg_on says:

    this is in blender internal, would it work in cycles…i’ve really only understood it in blender and having cycles its really thrown me off as to how the two integrate. is there a tutorial that you could suggest, that makes it simples for someone like myself that finds things difficult than they should be, thanks

  5. Posts: 1
    ash8 says:

    Hi Jonathan
    I have similar issues to others on this – using cycles 2.71. UV Test Grid is not showing on 3d model at all. I have reset it and tried multiple times to get the uv and grid reset to see if it will appear. It hasn’t done so. The box is ticked under shading for textured solids. I’ve tried bypassing it and going on but actual images also don’t show up – so either way I am missing something somewhere.
    Any ideas please?

  6. Posts: 12
    cg_on says:

    In response to the user about not seeing their grid – What I do is go into Blender Internal if that’s what your using; open up the uv-image editor alonside your 3d view. Now select your mesh be it cube/sphere whatever now press tab(goes into edit) this will then allow you to press “u” for unwrap, choose the one you want; at this point you should see your mesh unwrapped in the uv-image editor. Now at this point I like to create the image I want by clicking the plus icon; once you do this a window pops up in which you can choose the uv-grid etc, check the one you want then select ok. The next part is to see it press the letter “N” and the side tab will come up go to shading choose GSL. For me I choose textured solid and it comes up, but make sure your mesh object cube/sphere whatever is in Object mode. At this point I know that GSL shading is when you are in solid mode and Multitexture is when your object is in texture mode both should work and let you see the UV-Grid. Ok If you have that, what if you want an Image, no problem. Go to your Uv-image editor and click the folder icon choose your image; next go to the texture tab in the properties panel > click the new texture and where it says ‘Cloud’ press image or movie > choose your image or movie the same as the one you did in the Uv-image editor you can either click the picture icon which will have your image already or the +new icon or the folder New. To see your image on your mesh just press tab in your object mesh which takes you into edit mode now you should see the uv-image editor with your unwrap, but to see your image stay in edit mode and in the uv-image editor choose the image/picture you will now see it on you object, press tab to get back into object mode. Hope it wasn’t too convoluted and confusing, basically if you don’t see your image on your mesh its probably cause you didn’t press the tab button to see your unwrap in the uv-image window, you need this step first because the image you choose goes under the unwrap if you get my meaning, choosing the image first will just show nothing you have to press tab first then your image.

  7. Posts: 9
    Bryson Jack says:

    I would love to see UV Sculpt covered and what is the secret with Minimize Stretch? When I press Ctrl+V in the U/V Image Editor it lets me set a Blend value with the scroll wheel of my mouse…and that is it. Nothing happens (using 2.72).

Leave a Comment

You must be logged in to post a comment.