Video Sequence Editor – Title slides and Callout Video

In this tutorial, I import a video clip into the Video Sequence Editor as a “base” clip. Then I import a second video, which I show how to overlay onto the first one by using a “Transform” strip effect, resizing and positioning with the controls in the Properties Panel. Next I go into Gimp and create a title slide png, and import that back into Blender, and superimpose it on top of the first two video clips. Finally I bring in an audio clip, and export out to mpg.

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17 Responses to “Video Sequence Editor – Title slides and Callout Video”
  1. Posts: 1
    Sven Schneider says:

    Thanks a ton for that! Just started playing around with the VSE yesterday evening and was pretty lost =) So .. now I’m prepared to do stuff a lot more effective.


  2. Posts: 2
    Sonny Hay says:

    Hey there Cookie Crew, You guys never sleep… Thanks for this one and for all the stuff you put out during the holidays. I use Blender now as my only video editor. I hope this tutorial encourages folk to use the VSE as it er… Rocks and has done since the overhaul it had for elephants dream.

    • Posts: 67

      Well…sure, you can’t beat the price, but if you can use Premiere or FCP or Vegas or practically anything else–use it!! The VSE is practically unusable. It’s in need of a MAJOR overhaul. Hopefully after Bmesh. Ha!

  3. Posts: 14
    Joshua says:

    Hey david, when i add a movie strip and have on the frame, the viewer is just plain white. I wonder what is wrong?

  4. Posts: 109
    Gary says:

    Thank you David, so much for the heads up on the editor. I didn’t know you could do so much in Blender.
    Thanks to you guys, I am doing really well in Blender. Funny because the first time I looked at it I gave up, and now it’s my favorite program to play with.

    Thank you again, and may your holidays me merry and bright!


  5. Posts: 8
    Adam says:

    Thank you David,
    I love your tutorials, they feel like you’re learning with me, which makes it easier to follow for me at least.
    For the longest time I stumbled around in the dark, when it came to the VSE, but now I can grasp the concept, and explore my options…
    Heres a video I made using the VSE for the first time

    It make alot more since if you have 3d glasses, but you get the point of how usefull I found your tutorial.

  6. Posts: 19
    Steve Lund says:

    Hey David,

    Great TuT! Thanks,

    Also I have a question, I recently Box-Modeled a cartoon dog, and added a rig to him following you TUT on Rigging (witch is great btw), Now I’d like to add some life to his ears, I want them to be floppy, Any Ideas? I’m new to blender, and don’t know my options, So any help is very appreciated!


  7. Posts: 14
    Ickathu says:

    Hey!! Thanks for another awesome tutorial!!! One quick question though, what program do you use for recording? I use CamStudio, but it doesn’t record audio very well. You can here tons of static background noise… Oh yeah, one last question, how would you get the boxes to not show the gray background when it passes over the alien? Thanks for all your tutorials.

  8. Posts: 1
    Nate says:

    The VSE is a nice piece of kit, but it would be PERFECT if someone would implement automatic clip conformity to project settings. It’s rather discouraging to import video and have it out of sync.

  9. Posts: 16
    stvndysn says:

    david i have a question for ya..

    with the second sequence the cubes how would you get rid of the grey background, looking at your vid, i know its basic but what would you need to do to get rid of the grey background of the cubes.

    • Posts: 16
      stvndysn says:

      oops just seen Ickathu’s response, same question, never mind its still a good question

  10. Posts: 1
    belui says:

    great tutorial!

    but still the same question like #7 and #9 :

    if I don’t want to resize my overlapping MC, how do I get rid of the gray background?

    thank you

  11. Posts: 4
    Lawrence D’Oliveiro says:

    Just a suggestion, I would use Inkscape rather than Gimp to do the titling. That way, geometry and text remain editable as geometry and text, so it’s easy to go back and make changes if necessary. Also you don’t need to put each element on its own layer, you can still position and edit them independently.

    Then you export a bitmap in PNG format each time you think you have the design right.

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