Unwrapping a Building – Part 01

In this Blender 2.5 video tutorial we begin the process of completely UV unwrapping a lowpoly, hard-surface building. The tutorial provides tips on how to deal with a large number of replicated objects and unwrapping a multitude of small parts. Part one covers unwrapping part of the side of the building and the fire escape. Part two will follow shortly to unwrap the remaining pieces.

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55 Responses to “Unwrapping a Building – Part 01”
  1. Posts: 1
    Cireva says:

    Great Tutorial!
    But I wonder where part 2 is?

  2. Posts: 10

    While unwrapping, would it not be better to hit U then F6 and change the unwrap method from Angle Based to Conformal? That seams to strighten out most hard edge stuff out for me. Or is there a reason we shouldn’t do that?

  3. Posts: 17

    This like the Female Modeling series is an eye opener.

    Can it be done more efficiently as described by Paul Van Der Laan on Apr 16, 2010 at 5:49 pm. If so, may be an updated UV unwrapping a builing tut is in order.

  4. Posts: 60
    Aaron Symons says:

    It’s been over a year now, so I’m guessing there wont be a Part 2 to finish this one? 😛

    Was rather hoping to learn some tips, tricks, and techniques regarding this circumstance.

    Thanks anyway guys! Love y’all! 😀

  5. Posts: 32

    Hi is there any way to buy this video ?

    I cannot watch it here on cgcookie or by right clicking and view on on Vimeo page.

    On cgcookie = blank

    On on Vimeo page only 4 seconds then stops.

  6. Posts: 32

    Citizen member, you may have missed my comment.

    The winzip file for the video shows corrupt and does not play all the way through.


  7. Posts: 9
    maddz levane says:

    Love the video took notes :). Will review, I find it much more helpful to note what you say as you do the tut and then do it later on my own than trying to work along while watching the video. I use Blender to develop for second life, and so most of what I learn here is applicable but is there anyway to organize a video series that walks someone at the intermediate level through the construction, unwrapping, texturing, baking, mapping, exporting and then optimizing for say Second Life mesh data. I have been watching the Low-Poly game asset tutorials, but is the practical application in Blender the same for buildings? I love the tuts and I am learning so much THANK YOU :)

  8. Posts: 12
    serviteur says:

    Hello Great Tutorial!
    Where is the Unwrapping a Building PART 02 (follow shortly to unwrap the remaining pieces) ?

    • Posts: 4186

      Hi Serviteur,

      Unfortunately I was never able to get part 02 complete. This was entirely my fault. My preference would be to simply redo the series now, since it’s been quite some time since part 01 was released.

    • Posts: 4186

      Thanks for speaking up ASHISH. I hope to revisit this tutorial, and other environment creation tutorials in the future.

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