Creating an Eyeball

In this tutorial, I show you how to create a fairly realistic-looking eyeball. The iris is made using a technique (using a circle with fractal subdivisions) I learned from a user named “Handlebar” over on the Blenderartist forums.

Leave Comment


128 Responses to “Creating an Eyeball”
  1. Posts: 16
    norvman says:

    There at the end… when you were having trouble rendering shadows from transparency…

    Remember all other materials you want effected by the transparency must have “Recieve transparency” turned on…

    Properties > Materials > Shadow > check the box for ‘Recieve Transparency…

    • Posts: 5
      bonrw1 says:

      Me too CD but apart from that, really nice tutorial! :)

  2. Posts: 1
    sonadow says:

    i can’t watch the video can someone help me out

  3. Posts: 1

    Hi, I’m using Blender version 2.69 and when I set the circle fractal to 10 it is a lot messier and won’t stay flat. Any suggestions?

    • Posts: 5
      bonrw1 says:

      I had the same problem, but then I installed blender 2.59 and It seemed to work fine..

  4. Posts: 3
    bennyaartman says:

    Hi, I’m using Blender version 2.69.

    At 13:30 you ‘Unwrap’ the object. Unfortunately, it’s not working when I try to do this. First of all, not all the tools and the ‘UVs’ menu button appear. Second, the unwrapped object doesn’t appear when I found another way to unwrap.

    How do I fix this?


  5. Posts: 1
    craigl says:

    While your modeling tricks work fine for still renders of eyes, *feature animators are now going to a more anatomical approach and using refraction of the cornea for more iris realism. [I’ll be posting a blender video soon, based on my 35 years of doing eyes]

    • Posts: 64

      Did you ever post the video that you mentioned? If so, where can it be found? I’d like to see it. :)

  6. Posts: 3
    tarix1 says:

    Hey guys! I just made an eye =) It should be on the gallery soon? :?and BTW, Great tutorial! 😀


  7. Posts: 13
    noodlebox says:

    I know this is an older tutorial, but I just followed along in Blender 2.73. It seems like the fractal setting for subdivision is different by a factor of 10 (a setting of 1.0 on mine looked similar to the 10.0 in the video). It also required a little manual cleanup of edges that were jutting into what would be the pupil area. There’s also an option to export the UV layout now (which I think was mentioned as an upcoming feature in the video?), rather than needing to use print screen. The eye material was pretty straightforward in Cycles. For the lens, I just used the Glass and Glossy BSDFs, mixed using Fresnel as the factor.

    I might go back and do a better job with the textures on mine, but I think it came out pretty well considering that it didn’t take very long to do. Thanks for the tutorial. 😀

Leave a Comment

You must be logged in to post a comment.