Rigging a Piston

Blender’s constraint system offers a very powerful feature-set. In this video tutorial we will look at how to rig a piston using several constraints.

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27 Responses to “Rigging a Piston”
  1. Posts: 4
    Elwin says:

    This looks VERY interesting. One question. The video only shows the whole assembly moving in one plane (looks like X-Z, maybe?), but will it work in all three planes?

    • Posts: 4
      Elwin says:

      Well…I just answered my own question (by doing your wonderful tutorial, of course!). It does work on three planes. Now if I could just figure out how to constrain a piston to move along something other than a major axis…

  2. Posts: 1
    Shayne Mcward says:

    When I initially commented I clicked the notify myself if new responses are added and then when a opinion is added I get many emails with the exact same comment. Will there be anyway you’ll be able to remove people from that service? Many thanks!

  3. Posts: 1
    Windfarm says:

    This doesn’t happen truly make any difference very undoubtedly, in order that as it advances every thing kind of drags with each other.

  4. Posts: 1
    PraKsaton says:

    ### OBJECT ORIGINS ###

    Scenario: You want to move the object origin to a random place in your 3D world.

    1. Move the object origin to where you want it to be.
    2. Go to edit mode (tab).
    3. Select all the vertices and move them to where you want your object to be.

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