Texturing with Stencil Maps

Stencil maps can help push your model to the next level by allowing you to layer materials exactly as you see fit. This tutorial covers how to create a stencil map, applying it to your model in Blender and then using it to layer two different materials via the Material Nodes.

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8 Responses to “Texturing with Stencil Maps”
  1. Posts: 66
    Mr Tomado says:

    Thanks a million for this tip, Jonathan. I have used it billions of times and it’s just a great way to have multiple textures without sharp transitions.

  2. Posts: 9
    John A.M. says:

    thanks so much! i’ve been trying to figure this out for ever, now i know. thanks :-)

  3. Posts: 2
    Mr Blender says:

    TY SO MUCH!!!
    Can u make python game engine tutorials cus all the tutorails on python are impossible!!!

  4. Posts: 2
    Mr Blender says:

    Are there ways to add like three textures to an object:
    e.g. road,dirt,and grass. or even just like ten textures?

  5. Posts: 5
    r.30 says:

    I tried to my own creation of lips texture in a head and searched a long long time for a smooth changeover from the skin to th lips. The method shown here was exactly what I needed. However I have used bumps in lips texture and they they don’t seem to be influenced, even if I enabled “normal” at the stencil texture.
    Anyhow, Thanks Jonathan for making this tutorial.

  6. Posts: 15
    Kevin Moore says:

    First of all, I just wanted to say that I really enjoyed this tutorial. I think it will help a lot!

    My only question is: Is there a way to incorporate detail textures such as bump maps and specular maps when layering textures like that? I typically use nodes to set up bump and specularity for a single texture and would like to know if that can be layered as well. Thanks, and sorry if the question is a bit confusing.

    • Posts: 15
      Kevin Moore says:

      Actually, if I set up an entire material using nodes (bump, diffuse, spec, etc.) then all I have to do is just load that material for the mix shader right? And then all of the detail is included? That sounds right. I’ll look into it later and see if it works.

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