Inspiration: Level Up Your Game Development
Bit Depth & How Compression Affects Normal Maps
Interview With Tribeca Instructor Chris Tedin: How to Make it as a Digital Art Student
Culture: Tim Going Independent
Product: Your Personal Roadmap: Understanding where you are, knowing where you need to go.
Culture: The KAY-9 Contest Critiques
Product: The Cup You've Been Waiting For: CG Cookie Coffee is Here! (Well, almost)
Member Stories: Max Puliero: "I Use Blender Because It's Powerful, Not Because It's Free"
Member Stories: Joaquin Kierbel: "I don't want to be another formula copycat"
Culture: 8 Reasons to Love the New Blender 2.79
Inspiration: I Don't Have Time to Learn!
Culture: Sci-Fi Helmet Showcase
Culture: Making Games is more fun than making Movies
Culture: Welcome to the new CG Cookie!
Culture: Building an FPS #4: Catching a Second Wind
Inspiration: Importing and Exporting Game Assets
Member Stories: "I Did a Dance-Off With a Robot!"
Culture: A New Version of CG Cookie is Coming Soon
Inspiration: Making a Short Film in Blender: Spring Cleaning
Inspiration: Normal vs. Displacement Mapping & Why Games Use Normals