culture

Art is Not Free | Valuing Your Artwork

Oct 11th 2018

It can take years to break through and become a master of your craft. So why do so many people equate art with little or no value when they want or need it?

If you aspire to work as a professional creative or are currently working in a creative field chances are you've probably met your fair share of those who think they can do what you can yet are still asking you to do it. 🤔

The great irony is that they see value enough in your work to ask you, but not sufficient to provide value in return.

The Choosy Beggar Problem

Comic source http://explosm.net/comics/4729/


Are you looking for high-quality artwork but don't want to spend much (if anything)?

You might be a choosy beggar.

Browse the subreddit of ChoosingBeggars and you'll often find a number of ridiculous requests from people online for art from a logo to a caricature...and getting offended at the idea of spending money for it. 

If you want to become a professional 2D artist, writer, musician or 3D modeler, you better get ready for the beggars to come knocking. 

Early on in my career, I received numerous "profit sharing" requests from people thinking they had the next hit game idea (don't we all).

All they wanted me to do was create the entire game, and they'd share the profits. Programmers can relate to getting pitched app ideas that are an alleged goldmine. 

The truth is, ideas alone aren't worth that much.

So why do people seem to equate creative fields with less value?

The Experience Dilemma 


First, there is a perception that creatives don't have significant costs.

That's because many creatives' costs are not directly attributable to each project: a game developer already has their expensive hardware, the concept artist already paid for their high-end supplies.

However, artists need to recoup these costs and price each project accordingly if they have any business sense whatsoever. And that's not to mention the cost of education and the time spent honing their skills.

Second, people tend to equate value with the time spent on completing something. But time isn't always the best measure of quality: a sketch might take me, an average illustrator, a full day. A master artist will complete it in an hour.

Who's work should be worth more? 

You've probably heard the story of Picasso charging 5,000 Francs for a quick sketch. "But it only took you 5 minutes!" complains his outraged client. "No, madam," replies Picasso, "It took me my whole life.

Whether true or not, this anecdote sums up the misleading "time-equals-cost" idea. 

It reminds me of my time working in IT. People would complain, "My computer is down, what do we pay you for?" or, alternatively, "My computer is working fine, what do we pay you for?" People think they can do your job when they see you do it and then say, "that's it?". They forget the past failures and obstacles to overcome to get to the point where it was easy for them.

Paying the Happiness Tax

The happiness tax concept is also prevalent in creative fields, implying that because you enjoy what you do, that's already your form of payment.

Game Developers, while paid well at times, tend to suffer from this. They work doing something they love, so it's often assumed they could get paid less.

Game Development, like many other creative fields can be incredibly rewarding, but can oftentimes come with grueling work. 

Enjoying your work is great, and something we all want, but have you tried paying your rent with a 10/10 job satisfaction score?

The highest quality work tends to come from those who really enjoy what they do. We need higher quality work out there, and that only comes from those who have a mastery of what they do.

That often comes from dedication to sticking with something over the long term. Value of work done should be based on quality, not on the feelings of those making it. Should you pay more because I hate doing the work? It's the "feelings" based equivalent of using time to determine value.

Exposure Kills

Comic source http://explosm.net/comics/3751/

Alongside those who are unwilling to pay or think things should be free are those who think "exposure" is a good substitute for money.

Even if you don't work in a creative field we all know what this entails. It's usually something along the lines of "if you do this for me you'll get great exposure for more jobs".

This also tends be an ironic inflation of people's perceived value of their "network".

Often times the people that want to pay in exposure are the same types that are unknown and will probably provide almost no value in return.

I've seen such ridiculous things as "I will expose you to my Youtube channel that has 1000 subscribers" or "If you do this piece for me for free I'll let all my friends know". The promise of a better deal in the future, because they sure won't pay.

Now are all "exposure deals" terrible? No. Most of them will be, but there may be that diamond in the rough that stands out that makes you say "I will do that for free, for that person/company/organization".

Most of the time this will be something that the artist will determine, and not the other way around. Donating your time and expertise for a great cause is a worthwhile venture, but 99% of the time when someone wants to pay in exposure it's most often a raw deal with no value in it for you.

Artists, like any other professional, deserve to get paid.


People often undervalue artists, but wouldn't they feel the same in their profession?

No one desires to work without compensation, no matter their profession. Without paid artists, our world would lack vibrancy and imagination.

Do you, as an artist, resonate with this? Share your experience in the comments!

Author

Wes Burke
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