Second image in the Rain, Sand, Stars series (iOS game). It shows the mesh, the unwrapped texture and the final look of our main character, Tsuyu.

Discussion

9 Responses to “Rain, Sand, Stars – Main character detail”
  1. Posts: 10

    Thank you! This is a photo when he was still unnamed (well, Neozad, just because of an internal joke). His name is Tsuyu!

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    2
    Dec 20, 2011 at 4:38 pm
  2. Ryan M.
    Posts: 8

    Great little character! There’s a pair of tris on the side of his hood right next to his face. They’re bugging me. ;)

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    3
    Dec 21, 2011 at 1:37 pm
    • Posts: 10

      Thanks Ryan! But it was not me, I’m just the lead programmer ; ) I think it was first sculpted in ZBrush and then modeled in 3DStudio, in a way similar to the other character (the green Yak)

      You may watch the whole modeling process in this video (sorry, we just recorded the Yak) http://youtu.be/kuX2lI84YRQ

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      3.1
      Dec 21, 2011 at 2:11 pm
      • Ryan M.
        Posts: 8

        Awesome, thanks for the video.

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        Dec 22, 2011 at 4:26 pm
    • Posts: 10

      And yes, you may notice some triangles, but think it’s a low poly model for an iOS game!

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      3.2
      Dec 21, 2011 at 2:12 pm
  3. Ryan M.
    Posts: 8

    Out of curiosity, did you use Unity Pro or free Unity?

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    4
    Dec 22, 2011 at 4:34 pm
    • Posts: 10

      Unity iOS (basic). We are still saving up for Unity Pro and Unity iOS Pro (+2500€) :’ (

      But you can still do a lot of good things with Unity basic, as long as you don’t need dynamic shadows and post processing : )

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      4.1
      Dec 23, 2011 at 4:24 am
  4. Posts: 1

    I LOVE IT!!!! I wish I knew how to do this!

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    5
    Jun 1, 2012 at 10:58 pm

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