The game was created using Unity 3D. The maze itself was built in Blender 2.61 using a textured cube, creating a 16×16 array then cutting out faces for the maze. The maze was then exported using the fbx plugin – took most of the time!
The game movement script is essentially the one that Gabriel Williams describes in his “Unity: Creating a Game in 30mins” tutorial.
Special thanks also to Patrick Boelens for helping me get my head around the scripting process – well at least partially
You can try the game out here (I know it is not perfect – but it is my first attempt) :
Use the arrow keys to move as in Gabriel Williams tutorial.
TY to all at Blender and Unity Cookie.
gryff

I like the controls; very dungeon crawler. But, the collisions are very flawed. The character wouldn’t stop spinning. I don’t know how you made the walls, but there is something wrong with them.
TY for the comment Therealnoz.
And yes, I know there is a problem with the collisions – as I said it is not pefect
The walls are imported and as an fbx from Blender and a “mesh collider” is added on import (otherwise you will run right through the walls).
If you go through Gabriel Williams’s tutorial there was a similar collision problem and I used his “fix” in my game too. Unfortunately that “fix” does not apply to the left-right rotations. I am going to try a couple of “quick fixes” and see if I can create some kind of scripting solution – but need more experience with the script process.
There is also some “drift” on movement. Again you will see that in Gabriel Williams’s tutorial.
I will be tinkering that too.
If anyone has any solutions – please post here. I will be happy to acknowledge contributions.
gryff
I don’t like the “drift”, it is like walking on ice
But nice first “game”.
i also get the spin effect sometimes and havent found out how to fix it so if you find out feel free to pass it on
Hey, if you walk against the walls you can see trough them, i think you could fix that by using cubes instead.
I think I have fixed both that (penetrating the walls) and the spinning. A little more testing and tweaking – hope to publish a second version.
The reason I want to use an imported mesh is that I want to try and get away from a basic box structure though right now I’m playing with a script to generate the maze.
cheers
gryff