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	<title>Comments on: A Logical Maze</title>
	<atom:link href="http://cgcookie.com/unity/images/a-logical-maze/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/unity/images/a-logical-maze/</link>
	<description>Unity Game Engine Tutorials and Resources</description>
	<lastBuildDate>Tue, 18 Jun 2013 22:10:22 +0000</lastBuildDate>
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	<item>
		<title>By: Peter Griffith</title>
		<link>http://cgcookie.com/unity/images/a-logical-maze/#comment-1239</link>
		<dc:creator>Peter Griffith</dc:creator>
		<pubDate>Wed, 21 Mar 2012 13:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/images/a-logical-maze/#comment-1239</guid>
		<description><![CDATA[Well done guys!!

The first time I ran across this puzzle - a paper and pencil afffair - I had to do it backwards to get the answer. That is why I provided the map - so you were playing by the same rules that I was ;-)

gryff :)]]></description>
		<content:encoded><![CDATA[<p>Well done guys!!</p>
<p>The first time I ran across this puzzle &#8211; a paper and pencil afffair &#8211; I had to do it backwards to get the answer. That is why I provided the map &#8211; so you were playing by the same rules that I was <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/unity/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>gryff <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Nathanle</title>
		<link>http://cgcookie.com/unity/images/a-logical-maze/#comment-1213</link>
		<dc:creator>Nathanle</dc:creator>
		<pubDate>Sat, 17 Mar 2012 13:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/images/a-logical-maze/#comment-1213</guid>
		<description><![CDATA[i finished in 10, but i see how its possible to do it in 8]]></description>
		<content:encoded><![CDATA[<p>i finished in 10, but i see how its possible to do it in 8</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Etch</title>
		<link>http://cgcookie.com/unity/images/a-logical-maze/#comment-1210</link>
		<dc:creator>Etch</dc:creator>
		<pubDate>Sat, 17 Mar 2012 01:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/images/a-logical-maze/#comment-1210</guid>
		<description><![CDATA[I made it in 8 =)

http://dl.dropbox.com/u/9694847/maze.png]]></description>
		<content:encoded><![CDATA[<p>I made it in 8 =)</p>
<p><a href="http://dl.dropbox.com/u/9694847/maze.png" rel="nofollow">http://dl.dropbox.com/u/9694847/maze.png</a></p>
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	</item>
	<item>
		<title>By: Peter Griffith</title>
		<link>http://cgcookie.com/unity/images/a-logical-maze/#comment-1178</link>
		<dc:creator>Peter Griffith</dc:creator>
		<pubDate>Tue, 13 Mar 2012 02:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/images/a-logical-maze/#comment-1178</guid>
		<description><![CDATA[Actually Surrenderman you should be able to tell exactly where you are from the map and the gates you have passed/are about to pass through.

You are either looking down a short or long corridor and you you should know the last gate you passed through - not difficult to figure out where you are. It is not one of those twisting and turning dungeon mazes where your place on the map would be helpful.

The map is there for a different purpose - to help you figure out &quot;how to turn around&quot; - to find away to approach the gates from a different direction. So for example, the blue gate at the top of the starting vertical corridor you approach from the south when it is active, how can you approach it from the north when it is active? That is a gate you have to approach from the north side to solve the puzzle.

Without the map - you might try for days to figure that out.

gryff :)]]></description>
		<content:encoded><![CDATA[<p>Actually Surrenderman you should be able to tell exactly where you are from the map and the gates you have passed/are about to pass through.</p>
<p>You are either looking down a short or long corridor and you you should know the last gate you passed through &#8211; not difficult to figure out where you are. It is not one of those twisting and turning dungeon mazes where your place on the map would be helpful.</p>
<p>The map is there for a different purpose &#8211; to help you figure out &#8220;how to turn around&#8221; &#8211; to find away to approach the gates from a different direction. So for example, the blue gate at the top of the starting vertical corridor you approach from the south when it is active, how can you approach it from the north when it is active? That is a gate you have to approach from the north side to solve the puzzle.</p>
<p>Without the map &#8211; you might try for days to figure that out.</p>
<p>gryff <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Wayne Baker</title>
		<link>http://cgcookie.com/unity/images/a-logical-maze/#comment-1174</link>
		<dc:creator>Wayne Baker</dc:creator>
		<pubDate>Sun, 11 Mar 2012 17:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/images/a-logical-maze/#comment-1174</guid>
		<description><![CDATA[Would be helpful if you could see where you are in the map.]]></description>
		<content:encoded><![CDATA[<p>Would be helpful if you could see where you are in the map.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Griffith</title>
		<link>http://cgcookie.com/unity/images/a-logical-maze/#comment-1162</link>
		<dc:creator>Peter Griffith</dc:creator>
		<pubDate>Thu, 08 Mar 2012 03:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/images/a-logical-maze/#comment-1162</guid>
		<description><![CDATA[SouthernR wrote:

&quot;btw do you use Time.deltatime for your movements?&quot;

The player movement is just the same basic Gabriel Williams movement script - tweaked variables and a few bells and whistles added (speed change, show map).

The rotating vortex in the gates is just a very thin box with the vortex texture and a tiny script with :

&quot;transform.Rotate(0, 0, spin);

in the Update function. (&quot;spin&quot; is a public variable set in the Inspector.)

That means of course it is frame rate dependent - so I should probably make it time dependent. (Which is probably why you asked about &quot;Time.deltatime&quot; ;-) )

This was just a little divergence from my thrashing about with an inventory GUI. 

To me it was a learning exercise for interactions between the player, the red and blue gates, and the GUI display. 

I find the best way to learn is to do something with this scripting stuff - then try to work out why some bits don&#039;t work! 

Cheers,

gryff :)]]></description>
		<content:encoded><![CDATA[<p>SouthernR wrote:</p>
<p>&#8220;btw do you use Time.deltatime for your movements?&#8221;</p>
<p>The player movement is just the same basic Gabriel Williams movement script &#8211; tweaked variables and a few bells and whistles added (speed change, show map).</p>
<p>The rotating vortex in the gates is just a very thin box with the vortex texture and a tiny script with :</p>
<p>&#8220;transform.Rotate(0, 0, spin);</p>
<p>in the Update function. (&#8220;spin&#8221; is a public variable set in the Inspector.)</p>
<p>That means of course it is frame rate dependent &#8211; so I should probably make it time dependent. (Which is probably why you asked about &#8220;Time.deltatime&#8221; <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/unity/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  )</p>
<p>This was just a little divergence from my thrashing about with an inventory GUI. </p>
<p>To me it was a learning exercise for interactions between the player, the red and blue gates, and the GUI display. </p>
<p>I find the best way to learn is to do something with this scripting stuff &#8211; then try to work out why some bits don&#8217;t work! </p>
<p>Cheers,</p>
<p>gryff <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/unity/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Sons</title>
		<link>http://cgcookie.com/unity/images/a-logical-maze/#comment-1161</link>
		<dc:creator>Jeff Sons</dc:creator>
		<pubDate>Thu, 08 Mar 2012 02:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/unity/images/a-logical-maze/#comment-1161</guid>
		<description><![CDATA[nice really fun....took me 20 gates though. btw do you use Time.deltatime for your movements?]]></description>
		<content:encoded><![CDATA[<p>nice really fun&#8230;.took me 20 gates though. btw do you use Time.deltatime for your movements?</p>
]]></content:encoded>
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